Peter A. Figueroa González

Game programming portfolio


Videogame Developer with experience in Unreal Engine, Unity and programming C++.


Pokedex with HUD


The main focus on this project was to work with the HUD and api vaRest. When the game starts it search for the poke api database to search for the pokemon name, and when I click the button it search it's information and moves. I worked with buttons, scroll boxes, spacers, images and interfaces. I uploaded some images of the blueprints that I did.


Camo switcher


I did this project with Unreal C++ only. When you pick up the cubes they are added to your inventory and you can switch between them and see which one is equipped. They change your material and each one has a special effect when equipped (slower, faster and double jump).


C++ game


I called this game Holy Combat. It's basically a turn-based combat. With 1,550 lines of code I used structs, if-else, loops, functions, verifications, and text files for keeping score. The link to the full code below.


Moon's Forest

This is my final project for my bachelor. I am working this alongside a group of 9 people, 3 programmers and 6 designers. My contributions to the project are:

  • HUD and widget blueprints

  • Applying an interface to connect actions in combat

  • The stat and level up system

  • The turn-based system

  • The damage system

Video at the end of images

Widget and HUD

Implementing Interface

Level up with stats

Damage system

Turn-based system



Education


I am in my 4th year in Atlantic University, studying Videogame Programming.